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︎ isthisit? magazine ¬ issue 3 ︎ 2017 

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︎ Araújo, Sandra. VIDEOJOGO – TRANSFORMACIONAL DA EXPERIÊNCIA ESTÉTICA. In: Fátima Sales, Carlos Faustino e Maria Covadonga Barreiros (ed.). Explorar os Limites. Porto: CEAA, 2013

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︎ Machinima: player-as-producer paradigm ¬ IJUP’12 5th MEETING OF YOUNG RESEARCHERS OF UNIVERSITY OF PORTO ¬ Oʀᴀʟ Sᴇssɪᴏɴs V ¬ Virtualities ︎ Porto, Portugal ︎ 2012

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︎ VIDEOJOGO – TRANSFORMACIONAL DA EXPERIÊNCIA ESTÉTICA ¬ Encontros do CEAA/6 ¬ Exᴘʟᴏʀᴀʀ ᴏs Lɪᴍɪᴛᴇs ¬ ESAP ︎ Porto, Portugal ︎ 2011

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︎ Programming and Algorithm: a sensorial vocabulary in artwork ¬ IJUP’11 4th MEETING OF YOUNG RESEARCHERS OF UNIVERSITY OF PORTO ¬ Oʀᴀʟ Sᴇssɪᴏɴs IV ¬ History, Visual & Cultural Studies I ︎ Porto, Portugal ︎ 2011

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︎ Araújo, Sandra. Programação e Algoritmo: para uma linguagem sensorial. In artciencia.com, Revista de Arte, Ciência e Comunicação 13 ︎ 2010 / 2011 ︎ ISSN 1646-3463

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︎ Deconstructing Vuc Ćosić: Data as Language ¬ art&education ︎ 2010

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︎ Net Art: Operative Tech in the  Art World ¬ Mute ︎ 2010

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︎ Araújo, Sandra. André Sier Human-Computer Interface. In Attitude Magazine ︎ 2010 ︎ p. 38 - 41

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︎ Vuk Ćosić ¬ Wikipedia <source>